Strum355's Sushi Shader

Graphical Effects

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Real Time Shadows using an adjustable shadow map resolution and a Random Rotation Kernel for smoother, less aliased edges.

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On top of this, there are coloured shadows from translucent objects such as stained glass!

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Raytraced Screen Space Reflections for dynamic reflections off the environment off objects such as water and other blocks (if specular map is supplied by the resource pack).

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Water refraction (also visible through translucent blocks) gives a distorted image, just like in real life!

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Steep Parallax Mapping gives the illusion of depth in blocks beyond the capabilities of standard Normal Maps.

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High Quality Bloom gives the impression of light bleeding to simulate a higher luminance range.

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Highly optimized Atmoshperic Scattering for a realistic skybox. Adapted from here. Temp image supplied by Chroma Shaders (thanks to my good friend Sergeant Sarcasm)

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High quality Volumetric Lighting, a vastly superious method of Godrays over the traditional Screen-Space method, for beautiful light shafts.

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A choice between truly Volumetric Clouds or Noise-Based 2D Clouds, or both!

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Waving Foilage and Flora to simulate wind, becoming stronger during storms.